CowGuy
06-25-2006, 05:19 AM
Code someone help me im trying to make the stinger into artillary that is usable could someone tell me whats wrong with my code when i try entering it it kills me and it dosn't look like arttilary.
rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41]
GeometryTemplate.setSubGeometryLodDistance 1 0 15
GeometryTemplate.setSubGeometryLodDistance 1 1 30
GeometryTemplate.setSubGeometryLodDistance 1 2 90
GeometryTemplate.setMaterialReflectionScale 1 0 2 1.5
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.useRadiusForShadowSpatial 1
ObjectTemplate.activeSafe PlayerControlObject usaas_stinger
ObjectTemplate.creator PHO-1:pho
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 15
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 6.666
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 0.25
ObjectTemplate.recoil.recoilSpeed 30
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.5
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry ARS_D30
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate rulmg_rpk74_stationary
rem -------------------------------------
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P_Outdoor
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire3P
ObjectTemplate.setPosition 0/-0.122477/6.42567
ObjectTemplate.addTemplate S_USART_LW155_Barrel_BoltClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_TriggerClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_SwitchFireRate
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Zoom
ObjectTemplate.addTemplate e_muzz_artillery
ObjectTemplate.setPosition 0/-0.115602/6.48799
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.112929/6.27835
rem -------------------------------------
ObjectTemplate.projectileTemplate mec_250_bomb
ObjectTemplate.velocity 50
ObjectTemplate.itemIndex 3
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.4
ObjectTemplate.overheatPenalty 3
ObjectTemplate.create GenericProjectile mec_250_bomb
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 17
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 350
ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_250_bomb_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/60/0/0
ObjectTemplate.material 56
ObjectTemplate.minDamage 999
ObjectTemplate.damage 9999
ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.71
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.2
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.035/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00519269/0.0164237/0.611097
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.soundRadius 0.5
rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41]
GeometryTemplate.setSubGeometryLodDistance 1 0 15
GeometryTemplate.setSubGeometryLodDistance 1 1 30
GeometryTemplate.setSubGeometryLodDistance 1 2 90
GeometryTemplate.setMaterialReflectionScale 1 0 2 1.5
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.useRadiusForShadowSpatial 1
ObjectTemplate.activeSafe PlayerControlObject usaas_stinger
ObjectTemplate.creator PHO-1:pho
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 15
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 6.666
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 0.25
ObjectTemplate.recoil.recoilSpeed 30
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.5
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry ARS_D30
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate rulmg_rpk74_stationary
rem -------------------------------------
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P_Outdoor
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire3P
ObjectTemplate.setPosition 0/-0.122477/6.42567
ObjectTemplate.addTemplate S_USART_LW155_Barrel_BoltClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_TriggerClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_SwitchFireRate
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Zoom
ObjectTemplate.addTemplate e_muzz_artillery
ObjectTemplate.setPosition 0/-0.115602/6.48799
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.112929/6.27835
rem -------------------------------------
ObjectTemplate.projectileTemplate mec_250_bomb
ObjectTemplate.velocity 50
ObjectTemplate.itemIndex 3
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.4
ObjectTemplate.overheatPenalty 3
ObjectTemplate.create GenericProjectile mec_250_bomb
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 17
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 350
ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_250_bomb_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/60/0/0
ObjectTemplate.material 56
ObjectTemplate.minDamage 999
ObjectTemplate.damage 9999
ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.71
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.2
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.035/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00519269/0.0164237/0.611097
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.soundRadius 0.5