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View Full Version : Usable Arty Help!


CowGuy
06-25-2006, 05:19 AM
Code someone help me im trying to make the stinger into artillary that is usable could someone tell me whats wrong with my code when i try entering it it kills me and it dosn't look like arttilary.
rem *** Generated with Bf2Editor.exe [created: 2005/10/3 6:41]
GeometryTemplate.setSubGeometryLodDistance 1 0 15
GeometryTemplate.setSubGeometryLodDistance 1 1 30
GeometryTemplate.setSubGeometryLodDistance 1 2 90
GeometryTemplate.setMaterialReflectionScale 1 0 2 1.5
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.useRadiusForShadowSpatial 1
ObjectTemplate.activeSafe PlayerControlObject usaas_stinger
ObjectTemplate.creator PHO-1:pho
ObjectTemplate.modifiedByUser "armandoma"
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 15
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 6.666
ObjectTemplate.ammo.autoReload 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 0.25
ObjectTemplate.recoil.recoilSpeed 30
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.5
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.6
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.geometry ARS_D30
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate rulmg_rpk74_stationary
rem -------------------------------------
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire1P_Outdoor
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Fire3P
ObjectTemplate.setPosition 0/-0.122477/6.42567
ObjectTemplate.addTemplate S_USART_LW155_Barrel_BoltClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_TriggerClick
ObjectTemplate.addTemplate S_USART_LW155_Barrel_SwitchFireRate
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Reload3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy1P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Deploy3P
ObjectTemplate.addTemplate S_USART_LW155_Barrel_Zoom
ObjectTemplate.addTemplate e_muzz_artillery
ObjectTemplate.setPosition 0/-0.115602/6.48799
ObjectTemplate.addTemplate geb_tank
ObjectTemplate.setPosition 0/-0.112929/6.27835
rem -------------------------------------
ObjectTemplate.projectileTemplate mec_250_bomb
ObjectTemplate.velocity 50
ObjectTemplate.itemIndex 3
ObjectTemplate.heatAddWhenFire 0
ObjectTemplate.coolDownPerSec 0.4
ObjectTemplate.overheatPenalty 3

ObjectTemplate.create GenericProjectile mec_250_bomb
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 17
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 350
ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_250_bomb_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/60/0/0
ObjectTemplate.material 56
ObjectTemplate.minDamage 999
ObjectTemplate.damage 9999

ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.71
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/



ObjectTemplate.activeSafe Sound S_rulmg_rpk74_stationary_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/lw155_artillery_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.2
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.975/1.035/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0.00519269/0.0164237/0.611097
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.soundRadius 0.5

grolsche
06-25-2006, 08:50 PM
The problem is youve used a bomb as the projectile to be fired. Basically what you are doing is firing a bomb and its landing right in front of you, thus killing you instantly. You either need to change the projectile or edit the projectile to actually fire out of the barrels.

CowGuy
06-25-2006, 10:07 PM
Thanks im new to this stuff.
Edit: The stinger disapears now/

Krypp596
06-26-2006, 12:35 AM
can you post the working code please? :p

CowGuy
06-26-2006, 06:42 PM
Its in the first post if your talking about the modified bomb ill post that too
rem *** Generated with Bf2Editor.exe [created: 2005/5/2 12:12]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile mec_250_bomb
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.modifiedByUser mei
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.cullRadiusScale 5
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 17
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 350
ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry mec_250_bomb
ObjectTemplate.setCollisionMesh Mec_250_bomb
ObjectTemplate.mapMaterial 0 metal 32
ObjectTemplate.drag 0.5
ObjectTemplate.mass 500
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_250_bomb_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.material 56
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.armingDelay 0.5
ObjectTemplate.minDamage 1
ObjectTemplate.damage 0

ObjectTemplate.activeSafe Sound S_mec_250_bomb_Looping
ObjectTemplate.modifiedByUser mei
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_01.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_02.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_03.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.93/1.1/
ObjectTemplate.minDistance 8
ObjectTemplate.halfVolumeDistance 10

Krypp596
06-26-2006, 11:31 PM
Is it dropping the projectile from the sky?

Archer.
06-28-2006, 04:08 AM
Just change the geometry and collision mesh the the arty name.