Av8RE
06-26-2006, 10:10 AM
Greetings...
After searching the forums extensively, I'm unable to figure this out so forgive me if I missed something obvious.
I'm in the process of adding another Island and carrier to Wake to make all the vehicles available in a co-op game. Each of the new control points I've added is being identified in game by its technical designator ie. "64_CH_CP_NorthVillage" while the stock points are called out by their friendly name ie. "North Village." After figuring out all the photoshop, dds, lightmaps, detailmaps, importing AF and EF stuff, this stupid little twerp has me stumped. I'll swear I've searched every file in the map for any trace of these labels and come up empty. One would think it would simply come from the GamePlayObjects.con file from which the control points come, but apparently not.
Sorry if this is a lot of rambling for something obvious, but it's late and I'm thinking of computercide if I can't find this thing :mad:
Thanks for your help and to all those whose posts have helped me get this far!
After searching the forums extensively, I'm unable to figure this out so forgive me if I missed something obvious.
I'm in the process of adding another Island and carrier to Wake to make all the vehicles available in a co-op game. Each of the new control points I've added is being identified in game by its technical designator ie. "64_CH_CP_NorthVillage" while the stock points are called out by their friendly name ie. "North Village." After figuring out all the photoshop, dds, lightmaps, detailmaps, importing AF and EF stuff, this stupid little twerp has me stumped. I'll swear I've searched every file in the map for any trace of these labels and come up empty. One would think it would simply come from the GamePlayObjects.con file from which the control points come, but apparently not.
Sorry if this is a lot of rambling for something obvious, but it's late and I'm thinking of computercide if I can't find this thing :mad:
Thanks for your help and to all those whose posts have helped me get this far!