PDA

View Full Version : Where are in game "friendly names" for control points?


Av8RE
06-26-2006, 10:10 AM
Greetings...

After searching the forums extensively, I'm unable to figure this out so forgive me if I missed something obvious.

I'm in the process of adding another Island and carrier to Wake to make all the vehicles available in a co-op game. Each of the new control points I've added is being identified in game by its technical designator ie. "64_CH_CP_NorthVillage" while the stock points are called out by their friendly name ie. "North Village." After figuring out all the photoshop, dds, lightmaps, detailmaps, importing AF and EF stuff, this stupid little twerp has me stumped. I'll swear I've searched every file in the map for any trace of these labels and come up empty. One would think it would simply come from the GamePlayObjects.con file from which the control points come, but apparently not.

Sorry if this is a lot of rambling for something obvious, but it's late and I'm thinking of computercide if I can't find this thing :mad:

Thanks for your help and to all those whose posts have helped me get this far!

jdrou
06-27-2006, 02:30 AM
They are in the mods\bf2\localization folder. If you don't want to restrict your map to a specific mod or don't need to provide non-English CP names you could try putting the actual text string (with quotes) after setControlPointName instead of the pointer. Haven't tried this; just an educated guess.

Av8RE
06-27-2006, 06:08 PM
Thank you very much for that. I had searched throughout the map folder and hadn't even considered going all the way out to mods/bf2.

On another note, your "educated gues" was correct. I was able to change the name within the GamePlayObjects.con using SetControlPointName. Don't know how I managed to miss that, but I did.