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View Full Version : Edit existing maps (Imprting the textures, roads and spawn points Strike at Karkand)


viathan
07-05-2006, 04:44 AM
I am trying to edit the Strike at Karkand map but when I switch to Detail Texture Mode everything is black and there are no textures under Layers. I tried copying the folder under editor to the main folder but when I do that then all the textures disapear. Is there a way to import these or do you have to go through and repaint everything? Also when I click on roads in resources there are none, when I click on the road maker button no roads come up for editing that way either. Is there a way to turn this on? The spawn points won’t show up either, even when I go to Render/Gameplay Objects and turn everything on nothing happens. When I am in Detail texture mode I can create layers and paint the black and the texture shows up but when I switch over to texture mode I can see all the textures that are there already. Anyone know if there is a way to import all the settings so I won’t have to repaint the entire map and lay down all the roads again?

Here is a program to edit ObjectSpawners, Spawnpoints, ControlPoints and the Combatarea...I need somthing to edit the textures they have too. Let me know if anyone has found anything.

http://bfeditor.org/forums/index.php?showtopic=632

Jacky
07-05-2006, 03:22 PM
For the flags etc you gotta copy the gameplayobjects. con in editor folder.

For the textures, you gotta change the terraindata.raw with a hex editor. dont ask me how

jimmany
07-08-2006, 12:23 PM
i9 also would like to know how to do this