For how long iv been mapping this is a ******* question, but how do you add amb to your level ambient effects to your level such as birds and sounds.
predragjanjic
07-11-2006, 01:29 AM
ok this is how u add the sound
source :http://www.pepper-mill.co.uk/index.php?module=Book&func=displayarticle&art_id=22
How to create an ambient Sound?
(266 Reads)
This tutorial shows you how to create an ambient sound using existing sound files from the stock maps. You need to do this first before start the map editor. Open the directory: C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\, extract the folder “Sound” from the zip file Commen_Client.zip to the directory of C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\objects\
1. Open BF2 Editor.
2. Click Mod/mod manager/editor content/ from the top editor, make sure the directory “Sound” is checked.
3. Select “level Editor”.
4. Load your map.
5. Right click where you want to add your sound on your map, click “Create Ambientsound”, then type a name in the pop up window, press “ok”, you should see a green ball is appeared on the map.
6. Click the green ball, you should see a list of values appear in the Tweaker bar, you need to set for the following values:
- SoundFileName: link the ambient sound to an existing sound file. Click at right of “SoundFileName where says [empty] to bring up a window of “Sound Filename”, click the blue “+” sign, it will bring up another window “Select Sound file (…)”. You will see BF2 in the text box. This is important, you must click “BF2”, it will open a drop down list of all your mods right below it, click “BF2” in the drop down list, now you will see list of folders appear, click any sound files from here: sound/Levelambient/stock_levels/xxx.ogg, then click “OK”, you should have selected a sound file.
- “Mindistance”: minimum distance to the sound for it to be heard.
- “LoopCount”: 0 – endless loop, 1 – play once, 2 – play twice and so on.
- “StopType”: 0 – never stop.
- “Volume”: scale from 0 to 100, how loud is sound.
7. Save all and Exit the map editor.
8. Now you must make change the file AmbientObjects.con with a note pad.
- The file AmbientObject.con is under the root directory of your level. Open it with a note pad.
- Find the line “ ****** Ambient Sounds ******” , below this line, you should find list of the details of the ambient sounds you just created,
- Find the line: ObjectTemplate.soundFilename "objects/sound/levelambients/…..ogg”,
- change the “objects/sound/levelambients/…” to “common/sound/levelambients/…”, in another word, “objects” should be changed to “common”,
- The line should now be something like this: ObjectTemplate.soundFilename "common/sound/levelambients/…..ogg”,
- do it for every ambient sound,
- save it and exit.
for ambient effect jut go to level editor, click bf2>objects>static objects I think then ambient effects
not really sure but i added fire somehow, also I added sound too, I used the tut above, not so hard
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