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View Full Version : How to play Karkand. An overall view


Akula(old)
07-21-2006, 11:58 AM
Hi,


I just spent the last 10 minutes of a round at Karkand watching our US team lose pitifully.


US -
GO FOR THE FACTORY!!!! There will be tons of noobs working on the Suburbs and the Hotel so don't worry about that. From a tactical point of view they are not key targets. Take a vehicle, preferably one that is REALLY fast, and book it to the factory. If you're one guy, form a squad and invite people to join in and spawn on you so you have some help taking that flag. Don't go it alone because, of course, you will most likely get killed. If you're all by yourself and on the MEC side of the river then stay there and don't make too much noise until you have enough guys to take flags. KEEP MOVING! Drive around and give the enemy something to shoot at. If you neutralize a flag, don't stay there and try to bring it up unless you know your chances are good of doing it before someone comes by. Neutralize it and go to the next one, neutralize that one and go to the next one etc etc.... I once had both APC's and a tank running around their side of the river trying to nab me and in the end they *did* get me but for about five mintues, I had them busy trying to kill me instead of being on the front lines with their team. Don't just think of your own score. Think of WINNING :)


MEC -
I know it's boring but WATCH THE RIVER FRONT!!! I see it all too many times. The commander is so preoccupied with the hotel that he totally forgets to do a scan and then suddenly realizes that the factory flag has been neutralized.
I usually take an APC and go to the wall, lay down mines and wait. It's boring. It's not getting me points but it's keeping the enemy from sneaking over and raping the MEC side. Meanwhile I have invited people to join my squad giving them a different spawn point to spawn off of as opposed to spawning up in a melee of battle. The factory is key here and if the US takes it then they have a compliment of 4 APC's and 2 TANKS and if they use all of them, it's most likely a loss for MEC.


I hope this helps some people. Not everyone is going to agree and that's fine but I hate seeing a team loose all because the players are too selfish to think of their unit instead of themselves. Oh, I also just saw A FEW GOOD MEN so I guess it inspired me to write this lol :)

UNIT - CORPS - GOD - COUNTRY!!! CHEERS!

John Edmo
07-21-2006, 01:27 PM
Good advice. Thanks

pYura
07-21-2006, 01:57 PM
The best way to help yout team win is to command and fight for it or kill as many enemy as possible. I dont realy care about winning anyway I just want to kick ***. And why do you call it "overall review" lol

LT_SE7EN11
07-21-2006, 02:14 PM
You should be able to take the factory with 1 APC and two (semi-good) guys. Form a squad and kick ***.

Hint: The river is your friend and the APC doesn't sink.

Akula(old)
07-21-2006, 02:33 PM
The best way to help yout team win is to command and fight for it or kill as many enemy as possible. I dont realy care about winning anyway I just want to kick ***. And why do you call it "overall review" lol

I call it overall because from an individual standpoint, this tactic does not get you allot of points MAJOR ;). I've been on really well organized teams where everybody DID work together and I don't just mean a few guys, I mean every single guy on the team right up to the commander. We were winning every round in under ten minutes each. If I don't get many points but my team won as a result of me standing a post and guarding the area then I'm glad to do it. Go kick some A$$ as you put it, I'll do my job according to what my team needs at that particular time. However, judging from your rank I take it you kick A$$ well. you're definitely a front line guy. I'm not lol

You should be able to take the factory with 1 APC and two (semi-good) guys. Form a squad and kick ***.

Hint: The river is your friend and the APC doesn't sink.


ABSOLUTELY!!!!

davelisowski
07-21-2006, 02:43 PM
So you mean 64 player?

Yes, the Hotel is the usual cluster-f^*k, and "smart" players avoid it. The players who like the stand-off are medic-whores or wanna-be killing machines.

As USMC, I will usually cap the suburbs first then move to the river, but it is smart to cap the Factory first (or close to first).

MEC - blow up the bridge by the Gatehouse! Yes, blow it away! Then you force all the USMC vehicles to go through the river - a nice choke point.

^Oh, BTW, pYura is only a Sgt. Major in BF2... he's a major on the forums because of the amount of his posts.

BF2Maj.Spirit3
07-21-2006, 02:46 PM
good advice.
to bad people(most people) only want to get get points, and don't care if there team loses.

Boomstick68
07-21-2006, 03:32 PM
good advice.
to bad people(most people) only want to get get points, and don't care if there team loses.
So true, and that's the most frustrating part.

SuperTyphoon
07-21-2006, 03:41 PM
Usually i stay at the hotel and try to defend it with my squad and a few other squads.

This is because i generally do not like flag hoppers who slow the game down so much by continuosly taking all the bag flags.

Akula(old)
07-21-2006, 04:00 PM
Usually i stay at the hotel and try to defend it with my squad and a few other squads.

This is because i generally do not like flag hoppers who slow the game down so much by continuosly taking all the bag flags.

Haha. That's WAR lol. The enemy is supposed to make you hate them. That's how you loose your cool and screw up. It's happenned to me ;)

lethal_ranger
07-22-2006, 02:25 AM
I do exactly what thsi thread is abotu ever since a guy showed me the whole, stay close to the wall get to the island trick thing, I love it so much but, I never go for factory first, I have a system that I find works very well,


1.cement factory

2. gatehouse

3. *optional* if you still have cement factory, go for warehouse.

4. Speed demno yourself all the way to subs if your team don't have it yet.

5. market

6. By now its al out war everywhere. :)


Reasons why I do this, not only is this a pretty godo track that you can cover pretty fast and, the factory and train accident, IMO anyway, always seem to leave you really vulnerable and take a long time to cap.

ROCKETt
07-24-2006, 04:58 AM
good advice....BUT as people stated already, players dont play this map for the team. they play for stats. sad but true.

anyways, i usually go to the east hills then near the side of the wall. go to gatehouse first then warehouse then factory. sometimes i take a risk and go full factory but thats rare.

GWA|SiLeNt
07-24-2006, 05:06 AM
good advice....BUT as people stated already, players dont play this map for the team. they play for stats. sad but true.

very true, took me 4 servers untill I could find a karky server with squads using coms and sticking together. I cant stand servers where everyones scattered across the map doing there own thing. 16 people and maybe one squad with 2 people... Whats the point of a squad it you have 6 suwads with one person, and like 8 lone wolfs... jeesh!

cantina_fly
07-24-2006, 09:58 PM
The sad thing is most people don't realize that if you do the things that help your team win (join a squad, work together, cap flags...) you usually do quite well on the points side too. Couldn't be game design could it?

On 32 Karkand, the MEC main needs to be your main priority. If USMC takes that, holds it, and doesn't cap another flag the whole round, they still win 9/10.

As MEC, protect your main, Suburbs is a very close second. You can afford to let the battle push back & forth between Market, Square, and Hotel the rest of the round.

64 Karkand is a much bigger ball of wax. While one or two players can defend the river on 32, you need a whole squad really on 64. And one that works together too, since there is more room for people to sneak past and cause damage. You need people that can patrol the flags while Engs and Spec Ops keep the entry ways booby trapped.

This is often mitigated by the fact that after the USMC takes a flag on the east side of the river, people too caught up in the fight, keep spawning on the west side. If you're the one capping that flag, expect armor to start rolling your way as soon as that flag goes neutral.

wolf343sd
07-24-2006, 10:45 PM
I tend to agree with alot of the ideas here. Nice job. The thing about Karkand is that it can and should be played very different with the different size maps. I prefer the 32 player size.

In that case, I find that holding the Suburbs is key. When we have a small squad of clan members or even players that like to play as a squad (god forbid!) it is far easier to hold the suburbs than the gatehouse. I know that the armor is at the mec base but for some reason holding the suburbs pisses the other team off and they throw themselves at it! Not to mention u are able to let ur other teamates flank 3 other flags to get them back if u loose them. There are so many good spots to hide at the suburbs and as the armor comes over the hills they are easy to kill with the Tow. It negates most of the problems of loosing the mec base for a short period of time.

While I know point wise u need the main base along with ur assets but if u can always launch a counter-attack from the suburbs u are still in the game. Try it if u get bored one day. It can be slow if all the noobs are tussling over the hotel but if u protect it...they will come!

As for the point thing, if the only thing u are working on is points...not having fun and learning to play as a team this game will get old fast and u will move on. For those that like to work as a team and try different tactics...that is what will keep u coming back for more! Try it u lone wolfs...squad up with someone and work as a teamplayer. Ur score might take a small hit but u will have more fun and play more rounds.

archanos
07-24-2006, 10:47 PM
omg i hate dem damn noobs who just dont car if they lose all the flags EXEPT for the hotel...god damn!cant ever do anything..and i thought bf2 was made for teamwork...

G916F9
07-25-2006, 10:04 AM
and i thought bf2 was made for teamwork...
No ,it's made for stats



wanna get great SPMs ? let's revive anybody in any situation!

wanna get a good K/Dr ? let's r*pe the hotel and not cap it!

wanna get a better K/Dr ? let's TK for vehicles!

wanna get a huge K/Dr ? let's use bugs or haxx!!

sigh~

Sacto_Smithers
07-25-2006, 03:51 PM
Its true, Karkand is mainly for scores/stats rather than teamplay. I dont always like to work as a team, so its fun to go in and snipe/kill fools that go for all the common choke points.

MainEacK
07-25-2006, 04:28 PM
I play to sharpen my skills and don't even know what the score is most of the time. I don't usually cap mains because I want the enemy to have their assets to make my job harder. It's easy on a pub with a squad to go take a cappable main and then dominate the enemy. It's so easy that it takes away the challenge.

Years ago when BF2 was out I ran around and tried to do everything I could to win. I would get guys together on TS and try to keep them organized but It only works some of the time. I love the game but team work on pub servers is sporadic at best.

For true organized play join a tourney or a ladder.
TWL and Cal are some options. I like the bigger battles though and decide to join a tourney. Battles are for 10 hours on Thursday and Sunday and you can come and go as you please. You join 1 of 8 armies consisting of 2 Euor, 2MEC, 2 Chinese and 2 MC.

You get assigned to a company and you can work your way up if you want to Captain and even General or stay a private and let someone else lead the battles. Either way there is communication and teamwork and it's for everyone not just some elitists.

Here is a link:
http://www.bf2combat.net/forum/showthread.php?t=12020
and the main site

www.bf2combat.net

archanos
07-25-2006, 04:36 PM
BAH!thats besides the point...cant u understand sarcasm?

TwinSpire
07-25-2006, 10:32 PM
Yeah getting a mec point on their side of the river really changes the tempo of the game and really takes away the MEC advantage...

I would rank suburbs as #2 point to hold, it has the high ground, spread out spawn points and attack avenues to 2 points.

MainEack - Glad you joined a organized tourney, I had a blast being in a large battle tourney, still can't understand why anyone would play 5v5 or 8v8.

When we played Karkand, as MEC we would just stay on our side of the river and kill them as they came down. Of course we would make a few attacks on the burbs at map start but usually they failed.

We had 2 tanks on the river bridge (with engies behind repairing) taking out anything coming from suburbs. AT mining (21cw mod) the ramp to suburbs from train accident to protect against jihad.

It ended up being a war or attrition... Tanks and AT taking pot shots at each other all day long. Belive it or not it was kind of fun rather than the normal run'n'gun style of play normally.

ConscriptVirus
07-26-2006, 04:15 AM
try not swimming to the factory...i tried that one round and just as i was getting up the ramp, a few mec guys weer waiting for me, took me out pretty quickly
the best way to do this is get an apc w/ an engy and drive up the right side where the action is usually quiet except for a few snipers, but theyre notthing and then just drive/dont stop to shoot and get to the factory

Akula(old)
07-26-2006, 12:40 PM
try not swimming to the factory...i tried that one round and just as i was getting up the ramp, a few mec guys weer waiting for me, took me out pretty quickly
the best way to do this is get an apc w/ an engy and drive up the right side where the action is usually quiet except for a few snipers, but theyre notthing and then just drive/dont stop to shoot and get to the factory


If they were there waiting for you the commander was watching you and now knows your team will try that. It's funny but to this day, the river is STILL not watched by most Commanders. When US I will regularly try to swim across but I harldy ever use the ramps. Most of the time I make it without a scratch. When MEC quite often I'll guard the river to prevent swimmers from coming across and you'd be surprised how many times I request a scan from the commander only to be ignored. it seems that most Commanders on public servers have no idea how to comand.

No ,it's made for stats


I agree but what good are stats if you still play like a retard!

simon1973
07-26-2006, 05:55 PM
My tips for Karkand

Play as MEC. Protect the main factory at all cost with a team who will do what you say like defend this position. 99.9% of the time the other side will take the main post to gain all the tanks and apcs making the MEC side loose. I have also found that if you set land mines one the train track this will help to stop jeeps from coming in, also set them just below the hill this will stop the other side from seeing them and in the water is a good one. Don't waste the land mines by dropping them in one place remember a couple well placed mines can do more damage than I straight line of them. Never place land mines in straight row easy seen and no doubt avoided. Place them by dotting them around making it much harder for a apc or tank to avoid.

If you are getting spawn killed at the hotel move to the next spawn position and go back and clear the area. Most of the USA side run over the hill to take the suburb. I found that if you stay close to the flag you can protect it quite easy. Also this will stop them from moving on taking control of the train area. Snipers are on the hill top just run behind them and knife them in the back. far too often snipers will have wasted the claymore and once spotted will stay put. When snipping move if you are spotted remember move and fire, never stay in the same place once you killed a couple.

Look at the other side UAV aircraft 99.99% is that the place the artillery will drop. Don't leave your team mate behind whilst u run off in the distant you will get hammered and they will then think I can please myself. When making a team get some who will be medics, support, assault and ati tank and use a mic as you can talk to the team saying what you want them to have for the next equipment.

I really can't think of any more but that is quite a lot to help u on your way.

Vikaman
08-20-2006, 11:09 AM
good advice.
to bad people(most people) only want to get get points, and don't care if there team loses.


Welcome to thailand, ooohhh guy lying on the floor, with a red cross aboVe him, ohhhhhhhhhhhhh easy kills, go for kills

SERIOUSLY!!! that happened to me, i was lying there with 4 medics that jus walked past me, i hate THAI serVers...


WOAH, i jus replied to a 1 month old thread!

cantfinddeletebutton
08-21-2006, 05:22 PM
good advice i'll have to put that to use.... thanks

urwathrtz
08-21-2006, 05:33 PM
Yeah getting a mec point on their side of the river really changes the tempo of the game and really takes away the MEC advantage...

I would rank suburbs as #2 point to hold, it has the high ground, spread out spawn points and attack avenues to 2 points.

MainEack - Glad you joined a organized tourney, I had a blast being in a large battle tourney, still can't understand why anyone would play 5v5 or 8v8.

When we played Karkand, as MEC we would just stay on our side of the river and kill them as they came down. Of course we would make a few attacks on the burbs at map start but usually they failed.

We had 2 tanks on the river bridge (with engies behind repairing) taking out anything coming from suburbs. AT mining (21cw mod) the ramp to suburbs from train accident to protect against jihad.

It ended up being a war or attrition... Tanks and AT taking pot shots at each other all day long. Belive it or not it was kind of fun rather than the normal run'n'gun style of play normally.

A couple of nights ago my squad got all the flags and the MEC fell back to the other side of the river. Holy crud trying to cross that bridge was impossible. Finally made it to the other side by swimming. As soon as we did the flag at the Hotel was captured. So back to the Hotel. I had to leave the game tho, you know to sleep. What a blast! wish I booked marked that server.

cantfinddeletebutton
08-21-2006, 05:48 PM
it should be in your favorites folder because you played it the favorites folder also acts as a history folder of the servers you play....

Shask
08-23-2006, 06:48 PM
Not going to follow this because I'd probably end up with <-5 points.
But thanks.

imported_yehaaa7
08-25-2006, 05:29 PM
right....