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View Full Version : The hard fact's about bf2 Aiming Reticle(including unlocks)


Verzili
07-28-2006, 07:21 PM
After reading a post SirFullForce posted about the actual aiming of some of the deafult weapons in bf2,

i was amazed at what i was looking at.so i decided to make an attempt to do this with the normal version of bf2(vbf2).

i also added unlocks to my project.and after hours of testing ,taking snapshots i finaly have some fact's i would like to share with the bf2 community.

i hope you like the guide i have made and would like to thank SIR Fullforce for the inspiration he gave me,and to the original person who did the 1st stage of testing(aka flanker -f)from the Project reality forums.
the red/green crosshair is from a virtual crosshair to show true centre(where the bullit is realy going)

http://img141.imageshack.us/img141/2966/screen014iq4.th.jpg2604


http://img135.imageshack.us/img135/2096/f2000xc2.th.jpg (http://img135.imageshack.us/my.php?image=f2000xc2.jpg)2605

http://img134.imageshack.us/img134/6190/g3highib2.th.jpg (http://img134.imageshack.us/my.php?image=g3highib2.jpg)G32606

http://img92.imageshack.us/img92/6727/g36crx7.th.jpg (http://img92.imageshack.us/my.php?image=g36crx7.jpg)G36c2607

http://img134.imageshack.us/img134/7558/g36eob4.th.jpg (http://img134.imageshack.us/my.php?image=g36eob4.jpg)2608

http://img101.imageshack.us/img101/205/l85nj8.th.jpg (http://img101.imageshack.us/my.php?image=l85nj8.jpg)L85A12609


http://img101.imageshack.us/img101/9405/p90sj3.th.jpg (http://img101.imageshack.us/my.php?image=p90sj3.jpg)p902611

http://img101.imageshack.us/img101/7220/pkmun1.th.jpg (http://img101.imageshack.us/my.php?image=pkmun1.jpg)pkm2612

http://img91.imageshack.us/img91/9987/scarllhg8.th.png (http://img91.imageshack.us/my.php?image=scarllhg8.png)2613

http://img132.imageshack.us/img132/2516/l96a1hj4.th.jpg (http://img132.imageshack.us/my.php?image=l96a1hj4.jpg)l96a12615

http://img91.imageshack.us/img91/2153/m95ym4.th.jpg (http://img91.imageshack.us/my.php?image=m95ym4.jpg)m952614

http://img83.imageshack.us/img83/631/type88nu7.th.jpg (http://img83.imageshack.us/my.php?image=type88nu7.jpg)type 88
below is the work of flanker-f from PR forums

http://img69.imageshack.us/img69/7291/ussnim242048da5.th.png (http://img69.imageshack.us/my.php?image=ussnim242048da5.png)2616

http://img215.imageshack.us/img215/664/usrifmp5a32048cr6.th.png (http://img215.imageshack.us/my.php?image=usrifmp5a32048cr6.png)2617

http://img164.imageshack.us/img164/1668/usrifm162048xz5.th.png (http://img164.imageshack.us/my.php?image=usrifm162048xz5.png)2618

http://img118.imageshack.us/img118/9495/usrifm42048he6.th.png (http://img118.imageshack.us/my.php?image=usrifm42048he6.png)2619

http://img124.imageshack.us/img124/7126/uspisp2262048mr9.th.png (http://img124.imageshack.us/my.php?image=uspisp2262048mr9.png)
(above)92fs silenced(below)92fs
http://img159.imageshack.us/img159/7376/uspis92fssilencer2048ib5.th.png (http://img159.imageshack.us/my.php?image=uspis92fssilencer2048ib5.png)(


http://img222.imageshack.us/img222/6151/usmg249saw2048wx3.th.png (http://img222.imageshack.us/my.php?image=usmg249saw2048wx3.png)(2620


http://img119.imageshack.us/img119/1149/rurifdragunov2048tg4.th.png (http://img119.imageshack.us/my.php?image=rurifdragunov2048tg4.png)(
svd(Dragnov)

http://img119.imageshack.us/img119/479/rurifak1011280yj0.th.png (http://img119.imageshack.us/my.php?image=rurifak1011280yj0.png)2621

http://img146.imageshack.us/img146/261/rurifak472048pj0.th.png (http://img146.imageshack.us/my.php?image=rurifak472048pj0.png)2622

http://img70.imageshack.us/img70/6200/rupisbaghirasilencer2048js6.th.png (http://img70.imageshack.us/my.php?image=rupisbaghirasilencer2048js6.png)2623

(above)Baghira_silenced(below)qzx 92 silenced

http://img70.imageshack.us/img70/3698/chpisqsz92silencer2048bk7.th.png (http://img70.imageshack.us/my.php?image=chpisqsz92silencer2048bk7.png)
http://img163.imageshack.us/img163/6247/chpisqsz92idx32048yz8.th.png (http://img163.imageshack.us/my.php?image=chpisqsz92idx32048yz8.png)2624
(above)qzx 92

http://img163.imageshack.us/img163/1130/chlmgtype952048ju7.th.png (http://img163.imageshack.us/my.php?image=chlmgtype952048ju7.png)2625

i hope you found some of the results as interesting as i did,please comment on my post and any other comments.

ps i know i have left out the shotguns(there not really accurate anyway)
all screen shot taken by me were at 1024x768 res in a local coop server with bots and unlocks.

NEW ADDED today 30/7/2006 the mg36 support weapon!!!!!

http://img70.imageshack.us/img70/1855/screen001at2.th.png (http://img70.imageshack.us/my.php?image=screen001at2.png)mg362626

NEW ADDED 27/6/07 Scar-H assault weapon

http://img182.imageshack.us/img182/7189/scarhav9.th.jpg (http://img182.imageshack.us/my.php?image=scarhav9.jpg)

Fullforce
07-29-2006, 12:04 AM
Nice work there. ;)

ponton
07-29-2006, 03:45 PM
damn, look at g3 aim reticule... now i know why i couldn't hit shi* at long distances :) pkm reticule looks good...

ThIrD-EyE
07-29-2006, 04:14 PM
what exactly are you talking about or displaying? is there something wrong with the ironsights and aimpoints? please link the thread you were talking about.

Jedi_Joe
07-30-2006, 01:41 AM
he is saying when you aim the IonSight isnt accurate to where the bullets are going, i think

ThIrD-EyE
07-30-2006, 03:20 AM
he is saying when you aim the IonSight isnt accurate to where the bullets are going, i think *edit* i found the thread he was talking about http://www.totalbf2.com/forums/showthread.php?t=86767&highlight=iron+sights

he never actually explained what this was about so its kind of hard to agree with him unless you have seen the post he was talking about, which i guess im gona have to just search for now.

Eden
07-30-2006, 03:34 AM
he never actually explained what this was about so its kind of hard to agree with him unless you have seen the post he was talking about, which i guess im gona have to just search for now.
Fairly obvious i think. the bullet goes where the red cross is and not where you actually aim.

ThIrD-EyE
07-30-2006, 03:59 AM
oh!!! i only looked at a few of the screenshots, they were so low quality i didnt see the red cross there, thanks for pointing it out. now i nede ot go edit my post in the thread he was talking about.

Verzili
07-30-2006, 11:10 AM
sorry guys for not mentioning the red cross is where the bullit goes:)
thanks for sirfullforce for keeping the thread alive and pointing it out.

guns like g3 and mg36(no pics yet for mg36 comming soon) are way of to the right.

i just thought it would be a good idea to go through all of the weapons to show fellow bf2 players wherwe there guns are really aiming and posted it in this section hoping maybe dice would see and if possible straigten them up.
of course they may have intentionaly did it this way im not sure.

but check out the svd way of centre its not funny,all of the other snipers are dead on centre(boltaction anyway) the type 88 is a tad of but not mutch.

again i used a virtual crosshair that shows true centre and tested it in single player and the red x is dead on unlike some of the ironsights.

in a way i should of link the old thread but i did add all the content from that thread and some extra thanks to flanker-f.

hope this clears up a bit anything misleading.

p.s the pics i made were low res 1024x768 so save as and zoom in for a closer look.

Vintageologist
07-30-2006, 12:42 PM
In theory, this may cause many problems, but actually, the guns with iron sights are inaccurate at the distances where this would matter anyway, so multiple shots will still hit.

SJB
07-30-2006, 03:21 PM
AH it has all become clear to me, nice work :D

Verzili
07-30-2006, 04:36 PM
In theory, this may cause many problems, but actually, the guns with iron sights are inaccurate at the distances where this would matter anyway, so multiple shots will still hit.yeh i agree at distances it wont matter,but my consern was why did dice code some of the weapons to be dead on and others a tad off,was this a mistake or intentinal?

modders like PR(project reality) or other realistic mods will have the trouble of having guns which are of centre.i will add a screenshot later of the mg36 this gun centre is so off its scary lol :)

its about halfway down the ironsight and of to the right.


thanks for youre view on this strange ironsight aiming.

just added the mg36 look at 1st post its at the bottom.

l=lCoBrAl=l
07-31-2006, 06:40 AM
while I can understand DICE making the bullets not hit exactly where you shoot every time, What I dont understand is, why dont you let them hit DIRECT on atleast when you are completely still and prone. Alot of other games did this, yet in BF2 they didn't. I can understand they dont want the AK to be accurate (compared to m16 atleast) but why not be able to go prone. Not shoot for a few seconds and your accuracy can zero in on an area.

I would really appreciate a response from DICE on this particular subject because it is a popular thing in other games, but this, you still CANNOT hit someone even if you take your time. If you take your time to aim at someone/something you should hit that exact spot, even with an AK.

BigBadBob
07-31-2006, 06:50 AM
this is nothing new. Most have known it since the damn demo was released.

I've tested it as well, stood 15 ft from a wall. Shot full auto (from that distance, it would be nearly impossible not to hit target unless you are retarted) and I saw a few rounds actually hit the ground halfway there. And I was on local, by myself.

ThIrD-EyE
07-31-2006, 09:37 AM
this is nothing new. Most have known it since the damn demo was released.so by most do you mean a few hundred people of the hundred thousands that play the game? i have been playing bf2 since the demo and i didnt know about this till now. yeah i knew aiming was crap with alot of weapons, but i didnt known it was like this.

Vintageologist
07-31-2006, 01:38 PM
yeh i agree at distances it wont matter,but my consern was why did dice code some of the weapons to be dead on and others a tad off,was this a mistake or intentinal?

modders like PR(project reality) or other realistic mods will have the trouble of having guns which are of centre.i will add a screenshot later of the mg36 this gun centre is so off its scary lol :)

its about halfway down the ironsight and of to the right.


thanks for youre view on this strange ironsight aiming.

just added the mg36 look at 1st post its at the bottom.
Probably an error that occurred when stretching the sight sprites to the different resolutions? Would seem logical to me.

while I can understand DICE making the bullets not hit exactly where you shoot every time, What I dont understand is, why dont you let them hit DIRECT on atleast when you are completely still and prone. Alot of other games did this, yet in BF2 they didn't. I can understand they dont want the AK to be accurate (compared to m16 atleast) but why not be able to go prone. Not shoot for a few seconds and your accuracy can zero in on an area.

I would really appreciate a response from DICE on this particular subject because it is a popular thing in other games, but this, you still CANNOT hit someone even if you take your time. If you take your time to aim at someone/something you should hit that exact spot, even with an AK.
They do it because the guns themselves are unaccurate. That's realism ;)

Talus
07-31-2006, 01:45 PM
You should put labels above those images...some of the images appear to have been taken at lower graphics settings and some of them seem to appear different from what I see.

I'm particularly amazed at how I have been able to pull off ANY kills with the MEC pistol while zoomed...man that thing is WAY off...and don't get me started about the MG36.

Add in the random deviation that is added to each weapon and things REALLY get wacky.
http://shormanm.home.mchsi.com/weapon-chart-1.22.JPG

Verzili
07-31-2006, 01:52 PM
Probably an error that occurred when stretching the sight sprites to the different resolutions? Would seem logical to me.
seem reasonable ,but in testing i have used 800x600 + 1024x768+1280x1024 all with the same results.


They do it because the guns themselves are unaccurate. That's realism ;)of course the guns are inaccurate with the cone of fire and that,what i find strange is why have some guns ironsight dead on and other way off.

example the g36e g36c both the same when it comes to where the iron sight is aiming but the bigbrother mg36 centre is halfwaydown and to the right,dont get me wrong i think the cone of fire is ok but aleast maike the ironsight straight.

i would love to know why it was done this way.

another quick example all the sniper rifles(bolt)are dead centre but the 2 semi auto's are off svd the worse of the 2,most players when firing the svd would aim to the tip of the --- ^ --- (if that makes sense) but in fact is of to the right and a tad down.

You should put labels above those images...some of the images appear to have been taken at lower graphics settings and some of them seem to appear different from what I see.

I'm particularly amazed at how I have been able to pull off ANY kills with the MEC pistol while zoomed...man that thing is WAY off...and don't get me started about the MG36.

Add in the random deviation that is added to each weapon and things REALLY get wacky.
http://shormanm.home.mchsi.com/weapon-chart-1.22.JPG
i have edited the 1st part of my post and labled weapons(good advice why didnt i do it in the 1st place :) )

i was shocked with the mec pistol also there are many pistols but all differnt when it comes to aiming,yes we shall let the mg36 screenshot do the talking on that one :)

Mekstizzle
07-31-2006, 04:01 PM
You should put labels above those images...some of the images appear to have been taken at lower graphics settings and some of them seem to appear different from what I see.

I'm particularly amazed at how I have been able to pull off ANY kills with the MEC pistol while zoomed...man that thing is WAY off...and don't get me started about the MG36.

Add in the random deviation that is added to each weapon and things REALLY get wacky.
http://shormanm.home.mchsi.com/weapon-chart-1.22.JPG

Yep, which is why everyone uses sniper rifles. They are accurate, have virtually none of that deviation crap. Are good in all stances, and powerful. The zoom is in that "perfect" size, so that it's good enough on long/medium ranges and still useful on short ranges. I've always been saying that maybe this game was made abit too nice for snipers. ********. 80% of the time it's about getting the luck of deviation headshots/not getting naded/arty'd/bombed. It's a luckers game. Some people just do that dolphin diving crap becuase they don't get the luck, can't blame them. Some people have it, some don't.

mondo66
07-31-2006, 05:26 PM
This game is in no way too nice for snipers.

Red Devil
07-31-2006, 07:40 PM
The l96a1 and m95 are bass ackwards.

Verzili
07-31-2006, 08:56 PM
The l96a1 and m95 are bass ackwards.thanks for pointing that out m8,all is well now i have changed the names and added pics next to each gun so its easy to identify youre favorite gun.

PHPT
08-01-2006, 04:13 AM
In theory, this may cause many problems, but actually, the guns with iron sights are inaccurate at the distances where this would matter anyway, so multiple shots will still hit.
The MG36 is a big exception to this, it's a rather accurate gun, as accurate as an assault rifle for that matter, but it's practically impossible to hit distant targets because the sight is so glitched. And with the SVD.... come on.

RocketChef
08-01-2006, 12:31 PM
LoL! I can't tell what I had cursed about the MG36... This MG has a burst mode and in RL a burst mode should be more accurate than full auto but now I know why I killed more on full auto than my "aimed" shots in burst mode.

-BAF- MeanMike
08-01-2006, 03:11 PM
Very good info on aiming nice one mate:)

Verzili
08-02-2006, 11:37 AM
Very good info on aiming nice one mate:)thanks for that :) ,im just happy youre 1st post was in my thread hehe :)

BigBadBob
08-02-2006, 11:46 AM
so by most do you mean a few hundred people of the hundred thousands that play the game? i have been playing bf2 since the demo and i didnt know about this till now. yeah i knew aiming was crap with alot of weapons, but i didnt known it was like this.


I didn't mean that most knew how bad it was, but most do know that the aiming and "cone of gayness" was totally idiotic.

Verzili
08-04-2006, 02:46 PM
I didn't mean that most knew how bad it was, but most do know that the aiming and "cone of gayness" was totally idiotic.

i can live with the cone of fire,but i dont see why the ironsights have to be way of for particular guns and dead on for others.

also after testing some other things like tanks and apc i noticed the usmc tank main sight is off to the left also and the mec apc sight(similar to svd if you get me) is also a tad off.

again what happend there?

the reason i tested the tanks and apc was trying to hit a tow with the usmc tank it kept missing by a small amount so i had to investigate.

on a side note you no the main crosshair you get when not in zoom ?
thats also compleatly off to the left aswell.

$kelet0r
08-04-2006, 02:56 PM
is there any way you can go back to say the demo and see if it was always like this or not?

imported_WereWolf
08-04-2006, 02:57 PM
The sniper's should be dead accurate, that's what their made for.

As for other gun's it depend's on wheather you burst fire, single, or Auto, if your doing Burst the bullet's are going to go close to each other, single it should hit dead on. Auto(Spraying) it will go all over the wall or near the person.

Verzili
08-04-2006, 03:01 PM
is there any way you can go back to say the demo and see if it was always like this or not?good idea,i will give it a shot later 2day,or tomorrow afternoon.

thanks for the idea.

The sniper's should be dead accurate, that's what their made for.

As for other gun's it depend's on wheather you burst fire, single, or Auto, if your doing Burst the bullet's are going to go close to each other, single it should hit dead on. Auto(Spraying) it will go all over the wall or near the person.
i agree with what youre saying but the point i was trying to make was ,the ironsights are way off on some guns and not others.

cone of fire doesnt come in to it,or deviation.

exaple the m16 is dead on (ironsight wise) and in single shot mode this will add to the chance of a hit,but the ak-47 and 101 are not dead on (ironsight wise) so this take's away the chance the 1st shot will hit.

im not saying all the guns should have the same accuracy or anything like that,cone of fire is cool in my book.

what boggles my mind is why EA/dice coded the ironsights in the way they did,they must have known they were not straight,

maybe they thought it didn't matter beacuse of the cone of fire or somthing?

who knows? (obviusly EA/dice but untill they comment we can only speculate)

$kelet0r
08-04-2006, 03:02 PM
that's what the cone of fire is for though
the guns should not also have this added inaccuracy on top of that

Verzili
08-04-2006, 03:14 PM
that's what the cone of fire is for though
the guns should not also have this added inaccuracy on top of that

totally agree with you 100%,some players may hate the scar-L and other laser printed centre's for there ironsights but the fact is there the most dead on ironsights you can get,not including bolt action sniper rifles(also dead on)

IMHO i think they should sort this problem out.

if it wasnt for PR (project realality) this little problem would never have been found.

as thos that play PR may know is more realistic for damage ect,and the guns are more accurute ect, this has caused some problems with the balance.due to inaccurate ironsights

thats why i tryed to let others know and maybe get something done about it in a future realease.

=EAU=Alabama619
08-05-2006, 09:16 PM
nice work. must of taken AGES

Venomous
08-08-2006, 03:46 AM
ummmmmmm?

Verzili
08-08-2006, 11:00 AM
ummmmmmm?i hope thats a good hmmmmmm?:)

one full of curiosity from my input,and looking at the pics you were lost for words :)

kenof2142
08-08-2006, 11:05 AM
In for later ;) .

$kelet0r
08-08-2006, 11:11 AM
have you pm'd [dice]ckmc?
This really is a big issue, one that can't be fixed by the mod teams without creating new weapons

Verzili
08-08-2006, 11:37 AM
have you pm'd [dice]ckmc?
This really is a big issue, one that can't be fixed by the mod teams without creating new weapons
yeh just sent a pm hopefully we will hear some thing soon from dice.

thanks for the tip :)

p.s imo this is a very big issue indeed,seems to have passed a few by,not many reply's but hopefully it will pick up.

Komet.nl
09-01-2006, 04:37 PM
Hope I bumped this topic up because it should be stickyed I think this is one of the most helpfull topics I've seen in close distance It's not hard but from very far I mostly miss..

Verzili
09-01-2006, 04:56 PM
']Hope I bumped this topic up because it should be stickyed I think this is one of the most helpfull topics I've seen in close distance It's not hard but from very far I mostly miss..

i did make this topic in hope it would be a sticky aswell,but its up to moderators to make it one.

personaly i think it should be aswell,as ive never seen anyone else try to explain the weapons like i have.

i dosent look like dice can change it(they had trouble getting alot of the guns to line up) that i can live with but atleast my guide will show my fellow bf2 players how each guns works ect,

and like you said at a distance knowing where the guns centre is makes a big differnce to getting a headshot/1st shot in.

come on mod's sticky my hardwork.

i had to take loads of screenshots go threw all the kits,
upload each pic to imageshack,then copy all the code in to a post,
then i put pics next to each one ect ect,

but im glad i made a small differnce to a few.

Red Devil
09-01-2006, 05:48 PM
I don't know what you guys are talking about. All the red crosshairs are where they are supposed to be, so either you have all been using the sights wrong or you're cuckoo. :p

Komet.nl
09-01-2006, 06:01 PM
I don't know what you guys are talking about. All the red crosshairs are where they are supposed to be, so either you have all been using the sights wrong or you're cuckoo. :p

Take a look at the MG36.. Try to aim with that from a long distance :)

Verzili
09-01-2006, 06:05 PM
I don't know what you guys are talking about. All the red crosshairs are where they are supposed to be, so either you have all been using the sights wrong or you're cuckoo. :p

please explain what youre talking about,half of the pics have red crosshairs the others have green.

look at the mg36 and tell me that its dead centre????

if you say yes i recommend u get a eye test right away.

the point of me making this thread was to show players that half the guns crosshairs are dead on perfect and some of them are off to the right.

in CQC this wont have mutch effect,but mid to long aiming with "what most players think is the middle of their zoomed crosshair" is acctualy not where the bullit goes(single shots not rambo style shooting)

add deviation and recoil thing get messy.

i mearly pointed out differnces.
example g36c/g36e are a tad to the right,yet the mg36 as the same ironsight but is way down and to the right.

and yes we have all been using the sights wrong "hence this thread duh!"

i may come across bad temperd,but i found youre coments a tad annoying :)

please if you have the time to write a guide on "how to aim the guns properly" i would be happy to read it.

oh i see you looked at the pistols up close and can see how perfect there are lined up with each otherm,MR-444 anyone?? aka baghira pistol.

$kelet0r
09-01-2006, 07:07 PM
I don't know what you guys are talking about. All the red crosshairs are where they are supposed to be, so either you have all been using the sights wrong or you're cuckoo. :pare you blind?
Have a look at the SVD for example

Red Devil
09-02-2006, 06:25 AM
Seriously, I see nothing wrong with the sights or aim points.

Now, if you were to post pics of where the bullets actually hit with that aim, then you might have something.

Verzili
09-02-2006, 10:58 AM
Seriously, I see nothing wrong with the sights or aim points.

Now, if you were to post pics of where the bullets actually hit with that aim, then you might have something.
http://img134.imageshack.us/img134/6190/g3highib2.jpg
^G3 look very close

http://img92.imageshack.us/my.php?image=g36crx7.jpg
^g36c perfect now look at the same iron sigh but on the mg36

http://img70.imageshack.us/img70/1855/screen001at2.png

now mr-444 pistol
http://img70.imageshack.us/img70/6200/rupisbaghirasilencer2048js6.png
there's a few up close just incase u didnt click the pic again.

taking a screenshot with virtual cross hair is hard enough,to do it and fire a shot (to prove thats were the bullit goes)is painstakingly immpossible,maybe 1 out of 20 screenshots.

i may try and make a short fraps video when i get the time if youre ok with that.

but for now i recomend you test the guns youreself (remebering where i have showed true aim)

on a side note somebody made a thread about the mr-444 they concluded that the centre was higher than the ironsight,and also showed pics of were the bullit was going,if you can find it on this forum(or op post it here) you will see my fact's are indeed correct.

note alot of guns are straight,i show pics of them to for refernce,but there are guns that are not straight(thats the problem im addressing here)
hope that clears this up for you.

Red Devil
09-02-2006, 11:32 PM
I applaud your efforts and work. What I am concerned about though is that with all the deviation and recoil of these weapons, I'm not sure how much effect the aim points really have upon accuracy.

What I do when I use a new weapon or am tweaking my own is to get about 10-20 yards/meters away from a building with good contrast and fire single, burst and auto mags at it and check out the bullet holes. The game only keeps about 10-15 bullet holes from your weapon at a time though.

BryanG
09-03-2006, 12:47 AM
I love my G3, now I know why its somewhat inconsistent at longer ranges.

Verzili
09-03-2006, 01:22 AM
I applaud your efforts and work. What I am concerned about though is that with all the deviation and recoil of these weapons, I'm not sure how much effect the aim points really have upon accuracy.

What I do when I use a new weapon or am tweaking my own is to get about 10-20 yards/meters away from a building with good contrast and fire single, burst and auto mags at it and check out the bullet holes. The game only keeps about 10-15 bullet holes from your weapon at a time though.


sorry i misunderstood you,deviation does play a big role in the accuracy and recoil.

my main focus of the virtual cross hair was to pin point that 1st shot,(prefrable in singleshot)

but guns like pkm/g3/svd and other guns that can kill in one headshot,making a small ajustment in conjuction with my pics,can make a big differnce.

for the more trigger happy type of player it wouldnt make mutch differnce,as deviation and recoil come in to play.

from testing on my bot server,i found playing with the virtual crosshair and have my buddy stand still from variuos ranges,it makes a differnce when i play with accuracy in mind,

i.e prone single shot(when i can,pkm and mg36 have to tap)
i was hiting around 70% headshot and 20% bodyshot +10%miss due to going for headshots.

i then conducted the same test without the virtual crosshair,and purposly used the ironsight on the gun(i.e pretending to have no knowlage of true centre)

headshots were rare with pkm and mg36.SVD was a bit more forgiving due to scope and range abilty.

but after 150m the SVD had a few problems shots were hiting but not giving many headshots.

i pm dice a while back and they agree not all the guns are lined up correctly(the guy who skined/made the ironsights got reallymad he couldnt get it fixed) i dont think dice did a bad job there almost straight.

i just made the guide to make them even straighter.

p.s im interseted in youre weapon cfg perhaps you could pm me youre msn/email and we could chat i think i could offer some idea's and maybe learn some of youre skills.

I love my G3, now I know why its somewhat inconsistent at longer ranges.glad you found some use for it :) i cant seem to get used to that gun at range either.

probaly due to me playing to mutch l96a1 :)

Vintageologist
09-03-2006, 01:40 AM
What I am concerned about though is that with all the deviation and recoil of these weapons, I'm not sure how much effect the aim points really have upon accuracy.
What I said too.

The game only keeps about 10-15 bullet holes from your weapon at a time though.

This is a matter of the "Effects" setting in the video options.

Red Devil
09-03-2006, 03:45 AM
Sorry Vint, and Thankee. :)

AOD_SpecOps
09-09-2006, 03:45 PM
yeah, nice work it really pisses me off when i shoot using the scope and the bullets dont hit either where the dot or crosshairs are pointing...

Verzili
06-25-2007, 09:27 PM
M.M.MMMMMMm mega bump

plz help make topic popular so it can be sticky...

good info hear Exspeicaly for new players.

so if you find anything helpful please post youre comments and add a vote also :)

Jumintiger
06-25-2007, 10:54 PM
The MR444 is easy to aim with if you know what to do.

See how its sillouette is like a triangle with the top cut off? Trace the sides of it upward along the edges until your imaginary lines meet. That's exactly (or close enough to the other pistols) where it shoots to. I would actually take the MR444 over the Colt because you can see more of your target that way (once you know how to aim with it).

Mister Missle
06-26-2007, 11:32 PM
Does anyone know about the correct usage of the SCAR-H? It isn't up there.
I find it useless at long range, and even medium range with the iron sights is dicey.

Verzili
06-27-2007, 10:35 AM
Does anyone know about the correct usage of the SCAR-H? It isn't up there.
I find it useless at long range, and even medium range with the iron sights is dicey.

OK IVE UPDATED THE MAIN PAGE WITH SCAR-H ENJOY

redrider
06-27-2007, 09:59 PM
I think that commiting the Info you uncovered for us to memory would go a long way toward increaseing the score of all the new players. When I try and guess what weapon I need to respawn with I usually will decide if its close quarters combat, medium to long range fight or a running battle. The info listed in the first post helps out a lot in making this decision. It almost always helps me get more points. Thanks, nice job. . . . . . . . . . .Red

Verzili
06-27-2007, 11:23 PM
I think that commiting the Info you uncovered for us to memory would go a long way toward increaseing the score of all the new players. When I try and guess what weapon I need to respawn with I usually will decide if its close quarters combat, medium to long range fight or a running battle. The info listed in the first post helps out a lot in making this decision. It almost always helps me get more points. Thanks, nice job. . . . . . . . . . .Red

thanks red glad my guide helped you,i had g3 problems but now im getting better with distance shots.

which weapons do u use the most/had probs with prior to reading me post?

DesertFalcon
06-27-2007, 11:27 PM
that acctually looks pretty acurate to me

JTF2_darkloop
07-04-2007, 01:49 AM
I love the G3

Verzili
07-04-2007, 11:30 AM
I love the G3

more so after you read my guide,or have u always like it..

must admit now im getting the hang of it i like the g3 too.

ichangedmyname
07-06-2007, 09:42 PM
Third Eye there have been a lot of posts showing correct aiming, and most people can figure some of the stuff out as the play. OP good post nonetheless, a post with a lotta hard work put into it is always a good one!

Cheers

camper.
07-07-2007, 06:06 PM
It depends on the resolution. At 1920x1440, the sights are so ridiculously out of shape it's unbearable. Can't hit anything with a bargepole.

Verzili
07-07-2007, 10:18 PM
It depends on the resolution. At 1920x1440, the sights are so ridiculously out of shape it's unbearable. Can't hit anything with a bargepole.

i wish i could test it at the res but i cant..

but at 1280x1024 i do see a slight increase in movement from center.

but its not that bad.

but i can imagine at that res things could get out of shape badly.

thanks for the info anyway.

camper.
07-07-2007, 10:37 PM
At 1600x1200, the F-35 cannon aimpoint moves down from the centre reticule to in between that and the outer circle. At 1920x1440, you have to use the bombing section of the reticule (that single semi-circle with 3 short lines extending from it).

At 1280x1024, everything is practically perfect.

Verzili
07-11-2007, 10:41 PM
At 1600x1200, the F-35 cannon aimpoint moves down from the center reticule to in between that and the outer circle. At 1920x1440, you have to use the bombing section of the reticule (that single semi-circle with 3 short lines extending from it).

At 1280x1024, everything is practically perfect.

i can confirm that to be true,i did some test with various vehicles in bf2 tanks apc planes ect,and even at 1024x768 there not centered,so i imagine at a higher res it would naturally get further of the scale.

i was going to do another thread about the vehicle aim points but haven't bothered yet,maybe if i get some time i will.

DesertFalcon
07-11-2007, 10:44 PM
It seems to me that most guns are acurate (that are meant to be) when you use the ironsights or the scope

Verzili
07-12-2007, 12:02 AM
It seems to me that most guns are acurate (that are meant to be) when you use the ironsights or the scope

agreed,but my research is simply for that 1st shot(prone)

the 1st shot should be the most accurate,but to a untrained eye(new player) using the iron sight can be misleading.

after playing the game you can figure out the sweet spot on you fav gun.

just wanted to help a few new players out.

waaah_wah
07-12-2007, 04:03 PM
Damn Desert! You just stole my soul:cry:

wildchild626
08-06-2007, 04:17 AM
im a new player and i allways thought some thing was up with the aiming. thanks for the help

DesertFalcon
08-06-2007, 04:19 AM
Damn Desert! You just stole my soul:cry:

My soul stealer dont work nymore

Armitageman
08-10-2007, 05:13 AM
Well from what I can tell, being in assault and taking the time to look through reticles in the heat of battle seem to mix like oil and peanut butter to me. I just go in and pump as much ammo as I can till they drop. Not too good for ammo, but effective to make a group raid drop fast.

ConscriptVirus
08-10-2007, 08:00 PM
^^ thats cuz the person's body basically takes up ur whole screen so aiming shouldnt be a problem ^_^ but for us snipers where our targets show up as the size of a pixel, this can help. :P

Verzili
08-13-2007, 12:51 AM
also as ive mentioned ,the reticule's that are off,and are compensated for in a single shot/controlled burst,can make the difference between a instant headshot/1st hit in at distance,up close it wouldn't matter.

i snipe l96a1 on wake mostly,but from testing it makes a big difference for some of the guns....i.e svd ,sure hit 3/4 body shots for a kill if you like,but i prefer to try and use 1 and go for the head,over 150m the small adjustment makes a big difference.

each to his own i suppose :)

Sarciss
11-02-2007, 04:41 AM
Nice work on putting this together.

ConscriptVirus
11-02-2007, 05:00 AM
if BF2S was up (omg how long has it been down for?) they have the same thing except at higher resolutions/zoomed in.

silverfox318
11-05-2007, 04:19 PM
I have found this thread very informative and full kudos to the author :)
I started a thread based upon my suspicion of hacks being used when sniping others or engaging close in.

http://www.totalgamingnetwork.com/main/showthread.php?t=134113

Others in my thread also mention the variances of the "hitbox", Lag & resolution issues. Your thread has just highlighted another issue I wasn't aware of. Keep up the good work.

Fox.

Nicfurious29
11-05-2007, 05:04 PM
Am I the only one that finds the ironsight for some of the guns (like the G3) arent depicted accurately?? Theres a bunch that arent depicted accurately. It makes me question the accuracy of this find.

Verzili
11-15-2007, 10:43 AM
if BF2S was up (omg how long has it been down for?) they have the same thing except at higher resolutions/zoomed in.

i did this thread ages ago on a 1024x768 monitor.

just to show new players that the guns are off,

at that time TBF2 had no thread on it :)

and yes the bf2s one is better,but the principle still remains hear :)

Am I the only one that finds the ironsight for some of the guns (like the G3) arent depicted accurately?? Theres a bunch that arent depicted accurately. It makes me question the accuracy of this find.


im not sure what you mean?

do u mean the x is not lined up? if so that the point of the thread

alot of iron sights are out,

Adamshannon8
11-15-2007, 10:22 PM
nice!!!!

farooqaaa
03-27-2008, 08:02 PM
This is a very great thread. Really helped me. Thanks man!

avenged100fold
05-25-2008, 05:27 AM
of course the guns are inaccurate with the cone of fire and that,what i find strange is why have some guns ironsight dead on and other way off.

Funny You would mention the cone of fire, because i'm not sure how it works in bf2 completely. I haven't gone in and tested a whole bunch, but with the USMC engineer regular shotgun, (I was playing on Wake Island 2007) I noticed that if i stood really close the the control tower on the ship and fired, the spread was the same as as if i was standing far away, say by the Transport Helicopter. Theoretically, you could stand a large distance away from another person on a similar flat surface, fire directly at them, and have them register full damage. However, I doubt I could get anyone to stand still like that, so I can't test it.

But i think that maybe the spread is based on an invisible circle where the spread is based on the average distance of the combined surfaces. So if there was a wall on that ship that you happened to be close to, the spread would go out very quickly and do minimal damage.

Please Respond to this i love feedback!:)

PS. Where did you get the virtual reticle? I've played Halo for so long I suck at this game because I can only aim with sights or reticles.

KEIOS
06-06-2008, 12:40 PM
nice to know

Mavrik347
11-04-2008, 05:39 AM
lol looks like an aimbot.