Recently the Total Gaming Network had the chance to talk to one of the Project Reality Lead Developers, Rhino about the modification and his role in it as well as discussing the mod's future.
TGN: Hey Rhino, first of all, I just wanted to say thank you for allowing TGN to interview you.
Rhino: Hey there and thanks for the opportunity, TGN has been a great community supporter of PR over the years!
TGN: Your the person responsible for Qinling, Ghost Train and my favorite PR map of all time, Muttrah. Speaking of which, why did it get removed and will we get Muttrah 2 in v0.8?
Rhino: That is correct, though as lead mapper my responsibilities also include putting work into all the maps that go into PR, which means it's sometimes hard to find time to work on my own projects. The removal of Muttrah City was my decision, the map was developed around the game play in PR v0.3 and it worked brilliantly with v0.3. But by PR v0.5 it was clear that the mod had simply out grown the map. The map was too small and did not promote the kind of game play we wanted in PR, so there was two main choices: do a lot of work on the current version, or scrap it and start fresh, with a much, much larger, more realistic and overall better design. I've been working on the map on and off ever since (over a year now). This was no easy task and I have been pushing the map and myself to the limits.
You can visit Project Reality's website by clicking here, or download the latest version here.


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