New Natural Selection 2 Screens and Progress Update
The team at Unknown Worlds decided to take a moment to show off a couple of in-game screenshots from Natural Selection 2 while providing a brief progress report on the game. The following two shots have nothing touched up or altered about them, so says the team's latest status update.
Most of the game design is done and all the basic game systems are implemented. We still have more work to do on our particle system, weapon effects, Commander Mode interface and lots of little things like synching animations and sounds and that elusive "feel". It's surprising how even with so many great assets and so much tech, we still have so much to do to make this a great game.
Something that may not be apparent is that while it's been 7 years since the release of NS1, it's been a much shorter time that we've been actively working on NS2. After the 20+ patches (including some doozies), there was a lot of time trying to get this company funded. Max joined at the end of 2006 and that's when things started moving. We got an office and were up to four people in April of 2007 and Cory joined us that summer. It's pretty hard to develop a game without an Art Director, so artistically we've only really been working since then (previous artwork was scrapped). Even then, we didn't have any animators, modelers or level designers. Only in the past few months have we actually had more or less a full team working on the game.
In addition, thanks to the money that has already trickled in just from pre-sales of the game, the team was able to hire on another programmer to facilitate the game's development.
Finally, and this is a big piece of news here, the team is ready to start distributing the "Spark" level editor for NS2 beginning at some point in November. An email will go out sometime later in November on the details of the editor and it will be made available to all of those persons who pre-order the game!
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