In the latest TGN staff editorial, I take a look at some of the slip-ups Activision and Infinity Ward have come to face during the final month before Modern Warfare 2's launch. Check it out:

What a difference a month makes. In only a few short weeks, the outlook towards Modern Warfare 2 has been turned upside down. We were all eagerly waiting for an announcement regarding the PC release date, hoping it would be the same as that of the consoles. We had survived the storm which was the price hike and were ready to pay whatever we had to to get our hands on this gem. Next thing we know, Fourzerotwo slipped up on a podcast and everything went downhill. Here is what we feel represent Infinity Ward's five biggest mistakes in the weeks before Modern Warfare 2's launch.

It's Not Balanced For That

Improved visuals, faster processors, and a multitude of keys are only a few aspects which differentiate the PC from a console. With extra keys, extra features can easily be added to the game. Such was the case with the "lean" feature found on PC versions of Call of Duty games. Being able to look around a corner without fully exposing your body was a tremendous advantage to those who knew what they were doing. Unfortunately, it has been announced that this feature will not be used in the latest installment on the PC. Why? The game "was not balanced for lean." Obviously this only goes to show that the PC version is a mere console port.
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